A Brief History of No Code Software – and Its Future

Traditional computer programming has a steep learning curve that requires learning a programming language, such as C/C++, Java, or Python, just to build a simple application, such as a calculator or tic-tac-toe game. Programming also requires substantial debugging skills, which easily frustrates new learners. The required study time, effort, and experience often dissuade non-programmers from creating software from scratch.

No-code is a way to program websites, mobile apps and games without using codes or scripts or sequences of commands. people easy learn from visual cueswhich led to the development of “what you see is what you get” (WYSIWYG) document and multimedia editors as early as the 1970s. WYSIWYG editors allow you to work in a document as it appears in finished form. The concept was extended to software development in the 1990s.

There are many no-code development platforms that allow both programmers and non-programmers to create software through drag-and-drop graphical user interfaces instead of traditional line-by-line coding. For example, a user can drag and drop a label onto a website. The no-code platform shows what the label looks like and creates the corresponding HTML code. No-code development platforms generally provide templates or modules that allow anyone to build apps.


In the 1990s, websites were the most familiar interface to users. However, building a website required HTML coding and script-based programming, which is not easy for someone who has no programming skills. This led to the introduction of early no-code platforms, including Microsoft FrontPage and Adobe Dreamweaver, to help non-programmers build websites.

Traditional programming requires learning a programming language.  Image: WILLPOWER STUDIOS/Flickr, CC BY